Year 1 - Computing
Programming using command blocks
Creating animations in programs
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This pupil-friendly study guide includes a unit summary, clear notes, common mistakes, and quick questions with answers.
Year 1 - Computing
Creating animations in programs
In this unit pupils are introduced to on-screen programming through ScratchJr. Pupils will explore the way a project looks onscreen by investigating sprites and backgrounds. They will use programming blocks to use, modify, and create programs that move objects.
You will learn to choose a command for a given purpose.
A command is an instruction that you use to control something. Commands must be dragged into the programming area so that they can be carried out.
a moving picture with actions made by using step-by-step commands. Add one real device or system example to prove understanding.
Mistake: Commands can be used wherever they are found in the program you are using. Correction: Commands must be dragged into the programming area so that they can be carried out otherwise the program will not know which object they need to be applied to.
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