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Year 10 - Design and technology

Basic testing and feedback

Inclusive Design: Mental Health and Wellbeing

Unit Summary

This unit explores inclusive design with a focus on mental health and wellbeing. Students research user needs, generate ideas, and prototype solutions, developing empathy, creativity, and problem-solving while considering feasibility and real-world impact.

Lesson Summary

You will learn to gather and analyse feedback to identify strengths and weaknesses in your design.

Key Notes

  • Prototypes testing reveals strengths and weaknesses in a design.
  • Feedback collection and analysis informs improvements and design decisions.

Vocabulary To Learn

  • testing: trying out a design to check its performance
  • feedback: information from primary users or stakeholders about how well something works
  • design requirements: something which is needed or wanted to make a product successful
  • design decisions: a deliberate choice to meet a requirement or solve a problem

Common Mistakes To Avoid

  • Testing is only to prove that a design works.

3 Quick Questions (With Answers)

1. Explain the lesson in two key points.

Prototypes testing reveals strengths and weaknesses in a design. Feedback collection and analysis informs improvements and design decisions.

2. What does this key word mean in this lesson? 'testing'

trying out a design to check its performance.

3. Correct this common mistake.

Mistake: Testing is only to prove that a design works. Correction: Testing is equally about finding flaws and learning what doesn't work; failures provide insight.

More Lessons In This Unit

Browse all guides in the Year 10 Design and technology guide library.