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Year 10 - Design and technology

Using research to inform design requirements

Inclusive Design: Mental Health and Wellbeing

Unit Summary

This unit explores inclusive design with a focus on mental health and wellbeing. Students research user needs, generate ideas, and prototype solutions, developing empathy, creativity, and problem-solving while considering feasibility and real-world impact.

Lesson Summary

You will learn to analyse research to inform design requirements.

Key Notes

  • How existing products, environments and services support wellbeing.
  • Analysis of how existing products, environments and services can inspire design solutions.

Vocabulary To Learn

  • design brief: outlines the design opportunity and identifies a primary user's needs and wants
  • design requirements: something which is needed or wanted to make a product successful
  • inspiration: someone or something that gives you ideas
  • research technique: a method for finding out design requirements
  • design fixation: consider only one possible solution

Common Mistakes To Avoid

  • Research is just "copying" existing designs.

3 Quick Questions (With Answers)

1. Explain the lesson in two key points.

How existing products, environments and services support wellbeing. Analysis of how existing products, environments and services can inspire design solutions.

2. What does this key word mean in this lesson? 'design brief'

outlines the design opportunity and identifies a primary user's needs and wants.

3. Correct this common mistake.

Mistake: Research is just "copying" existing designs. Correction: Designers critically analyse existing solutions to understand strengths/weaknesses for inspiration of new ideas.

More Lessons In This Unit

Browse all guides in the Year 10 Design and technology guide library.