Year 10 - Design and technology
Identifying challenges and opportunities
Inclusive Design: Mental Health and Wellbeing
Study Hub
This pupil-friendly study guide includes a unit summary, clear notes, common mistakes, and quick questions with answers.
Year 10 - Design and technology
Inclusive Design: Mental Health and Wellbeing
This unit explores inclusive design with a focus on mental health and wellbeing. Students research user needs, generate ideas, and prototype solutions, developing empathy, creativity, and problem-solving while considering feasibility and real-world impact.
You will learn to identify barriers to mental health and wellbeing, and frame them as opportunities for design.
There are common barriers in mental health and wellbeing that impact on daily tasks. Problems can be reframed as design opportunities.
a situation, event, or pressure that makes someone feel worried or upset.
Mistake: Mental health and wellbeing challenges are too personal or 'invisible' to be designed for. Correction: Designers don't solve mental health itself, but create supportive products, services, or environments that ease challenges.
Browse all guides in the Year 10 Design and technology guide library.