Year 10 - Design and technology
Idea evaluation and selection
Inclusive Design: Mental Health and Wellbeing
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Year 10 - Design and technology
Inclusive Design: Mental Health and Wellbeing
This unit explores inclusive design with a focus on mental health and wellbeing. Students research user needs, generate ideas, and prototype solutions, developing empathy, creativity, and problem-solving while considering feasibility and real-world impact.
You will learn to evaluate design ideas against design requirements and justify your choice.
Feedback can be used to steer design thinking. Design decisions need to be justified with evidence.
a deliberate choice to meet a requirement or solve a problem.
Mistake: The most aesthetically-pleasing idea is the best. Correction: Strong design choices balance creativity with inclusivity, feasibility, and impact - aesthetics alone aren't enough.
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