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Year 10 - Design and technology

Idea generation

Inclusive Design: Mental Health and Wellbeing

Unit Summary

This unit explores inclusive design with a focus on mental health and wellbeing. Students research user needs, generate ideas, and prototype solutions, developing empathy, creativity, and problem-solving while considering feasibility and real-world impact.

Lesson Summary

You will learn to use a range of strategies to create design ideas which avoid design fixation.

Key Notes

  • A range of strategies can be used to expand design thinking.
  • Exploring multiple ideas encourages creativity and leads to more innovative design outcomes.

Vocabulary To Learn

  • design strategy: a method of generating ideas
  • design requirements: something which is needed or wanted to make a product successful
  • design fixation: consider only one possible solution
  • innovation: introducing new or improved ideas
  • annotation: a comment added to a design to provide explanation, clarification, or extra information

Common Mistakes To Avoid

  • The first idea is always the best.

3 Quick Questions (With Answers)

1. Explain the lesson in two key points.

A range of strategies can be used to expand design thinking. Exploring multiple ideas encourages creativity and leads to more innovative design outcomes.

2. What does this key word mean in this lesson? 'design strategy'

a method of generating ideas.

3. Correct this common mistake.

Mistake: The first idea is always the best. Correction: Creativity improves with divergent thinking and iteration - the first idea is rarely the final one.

More Lessons In This Unit

Browse all guides in the Year 10 Design and technology guide library.