Year 10 - Design and technology
Idea generation
Inclusive Design: Mental Health and Wellbeing
Study Hub
This pupil-friendly study guide includes a unit summary, clear notes, common mistakes, and quick questions with answers.
Year 10 - Design and technology
Inclusive Design: Mental Health and Wellbeing
This unit explores inclusive design with a focus on mental health and wellbeing. Students research user needs, generate ideas, and prototype solutions, developing empathy, creativity, and problem-solving while considering feasibility and real-world impact.
You will learn to use a range of strategies to create design ideas which avoid design fixation.
A range of strategies can be used to expand design thinking. Exploring multiple ideas encourages creativity and leads to more innovative design outcomes.
a method of generating ideas.
Mistake: The first idea is always the best. Correction: Creativity improves with divergent thinking and iteration - the first idea is rarely the final one.
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