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Year 11 - Computing

Legal and ethical considerations in creating digital artefacts

Digital media

Unit Summary

In this unit pupils will develop pre-production skills used in digital media. They will learn the importance of understanding client requirements, planning, developing timeframes and the steps involved in these processes. They will be exposed to a variety of software tools and learn how to use them.

Lesson Summary

You will learn to explain the different legal and ethical considerations when planning a digital artefact.

Key Notes

  • It is your responsibility to ensure you are using any media appropriately.
  • A product should not gather personal data from anyone without their consent.
  • If you use anything without permission you could be fined.

Vocabulary To Learn

  • copyright: the right given to the creator of a piece of work to control how it can be used
  • Creative Commons: licences that enable the free distribution of an otherwise copyrighted work
  • misinformation: false or inaccurate information that is shared without the intent to trick people
  • disinformation: false information that is created and shared with the intent to mislead and trick people

Common Mistakes To Avoid

  • Copyright only applies to the use of images.

3 Quick Questions (With Answers)

1. Describe the system or process from this lesson in clear steps.

It is your responsibility to ensure you are using any media appropriately. A product should not gather personal data from anyone without their consent.

2. Define this computing term and give one practical example. 'copyright'

the right given to the creator of a piece of work to control how it can be used. Add one real device or system example to prove understanding.

3. Correct this common computing misconception.

Mistake: Copyright only applies to the use of images. Correction: Copyright refers to any creation by an original creator.

More Lessons In This Unit

Browse all guides in the Year 11 Computing guide library.