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Year 11 - Computing

Project lifecycle

Digital media

Unit Summary

In this unit pupils will develop pre-production skills used in digital media. They will learn the importance of understanding client requirements, planning, developing timeframes and the steps involved in these processes. They will be exposed to a variety of software tools and learn how to use them.

Lesson Summary

You will learn to explain the purpose and stages of the project lifecycle.

Key Notes

  • Initiation is about understanding the problem or brief, including audience research and defining success.
  • Planning involves mapping out how you will solve the problem and create your product or solution.
  • Execution is the creating stage where plans are turned into reality.
  • The testing and evaluation stage involves critically assessing the end product to identify areas for improvement.
  • Closure or presentation is about bringing the project to a formal close and sharing the final work.

Vocabulary To Learn

  • initiation: the start of the project, where you understand the problem or client brief
  • execution: following the planning to create the solution or product
  • success criteria: specific, measurable and realistic benchmarks used to determine if a project, task or outcome has been accomplished successfully

Common Mistakes To Avoid

  • The lifecycle is a plan you follow from start to finish in sequence.

3 Quick Questions (With Answers)

1. Describe the system or process from this lesson in clear steps.

Initiation is about understanding the problem or brief, including audience research and defining success. Planning involves mapping out how you will solve the problem and create your product or solution.

2. Define this computing term and give one practical example. 'initiation'

the start of the project, where you understand the problem or client brief. Add one real device or system example to prove understanding.

3. Correct this common computing misconception.

Mistake: The lifecycle is a plan you follow from start to finish in sequence. Correction: Once you get to the testing and evaluation stage, you may move back to the execution stage until you are happy with the product.

More Lessons In This Unit

Browse all guides in the Year 11 Computing guide library.