Year 3 - Computing
Adding features to a program
Events and actions in programs
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This pupil-friendly study guide includes a unit summary, clear notes, common mistakes, and quick questions with answers.
Year 3 - Computing
Events and actions in programs
In this unit, pupils explore the link between events and actions. Pupils begin by moving a sprite in four directions (up, down, left, and right) and then explore movement within the context of a maze. This unit also introduces programming extensions, through the use of Pen blocks.
You will learn to develop your program by adding features.
Pen blocks, such as pen up, change pen colour, and change pen size, have specific functions that can be predicted. Suitable keys can be assigned to trigger additional features.
the extension in Scratch which lets you draw lines. Add one real device or system example to prove understanding.
Mistake: Pen up and erase all do the same thing. Correction: Pen up stops the sprite from drawing a line, erase all clears all lines already drawn. Pen up stops new marks being drawn on the screen but keeps what is already there whilst erase all clears everything that already exists.
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