Year 3 - Computing
Program a sprite to move around a maze
Events and actions in programs
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This pupil-friendly study guide includes a unit summary, clear notes, common mistakes, and quick questions with answers.
Year 3 - Computing
Events and actions in programs
In this unit, pupils explore the link between events and actions. Pupils begin by moving a sprite in four directions (up, down, left, and right) and then explore movement within the context of a maze. This unit also introduces programming extensions, through the use of Pen blocks.
You will learn to create a program to move a sprite in four directions.
A program can be written to move a sprite in four directions. The size of a sprite may need to be adjusted depending on the background.
a precise set of ordered steps which can be followed by a human or a computer to do a task. Add one real device or system example to prove understanding.
Mistake: The size of the sprite doesn't matter when programming movement. Correction: Sprite size is important, especially in a maze, as if the sprite is too big it will touch the walls.
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