Year 3 - Computing
Using the pen tool in a program
Events and actions in programs
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This pupil-friendly study guide includes a unit summary, clear notes, common mistakes, and quick questions with answers.
Year 3 - Computing
Events and actions in programs
In this unit, pupils explore the link between events and actions. Pupils begin by moving a sprite in four directions (up, down, left, and right) and then explore movement within the context of a maze. This unit also introduces programming extensions, through the use of Pen blocks.
You will learn to adapt a program to a new context.
A programming extension can be used to add features. Real world considerations should inform design choices.
an option that adds new features to a Scratch project. Add one real device or system example to prove understanding.
Mistake: The pen down block turns the pen function off. Correction: The pen down block makes the pen draw and is required to make marks on the stage. Pen up allows the sprite to move without making marks on the stage.
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