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Year 3 - Computing

Creating a maze project

Events and actions in programs

Unit Summary

In this unit, pupils explore the link between events and actions. Pupils begin by moving a sprite in four directions (up, down, left, and right) and then explore movement within the context of a maze. This unit also introduces programming extensions, through the use of Pen blocks.

Lesson Summary

You will learn to create and evaluate a maze-based game.

Key Notes

  • Programs can be created based on designs.
  • A project can contain multiple sprites each with separate sequences of code blocks.
  • An algorithm is a defined sequence that can be followed and represented in code.

Vocabulary To Learn

  • design: a plan for what you want your program to do
  • test: to run a program to check it is working as planned

Common Mistakes To Avoid

  • Once the project has been programmed, it's finished.

3 Quick Questions (With Answers)

1. Describe the system or process from this lesson in clear steps.

Programs can be created based on designs. A project can contain multiple sprites each with separate sequences of code blocks.

2. Define this computing term and give one practical example. 'design'

a plan for what you want your program to do. Add one real device or system example to prove understanding.

3. Correct this common computing misconception.

Mistake: Once the project has been programmed, it's finished. Correction: It's important to test and debug to make sure the project works as intended. Look back at what was set as to what would make the project a success and consider how well the pogram carries out the task.

More Lessons In This Unit

Browse all guides in the Year 3 Computing guide library.