Year 3 - Computing
Creating a maze project
Events and actions in programs
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This pupil-friendly study guide includes a unit summary, clear notes, common mistakes, and quick questions with answers.
Year 3 - Computing
Events and actions in programs
In this unit, pupils explore the link between events and actions. Pupils begin by moving a sprite in four directions (up, down, left, and right) and then explore movement within the context of a maze. This unit also introduces programming extensions, through the use of Pen blocks.
You will learn to create and evaluate a maze-based game.
Programs can be created based on designs. A project can contain multiple sprites each with separate sequences of code blocks.
a plan for what you want your program to do. Add one real device or system example to prove understanding.
Mistake: Once the project has been programmed, it's finished. Correction: It's important to test and debug to make sure the project works as intended. Look back at what was set as to what would make the project a success and consider how well the pogram carries out the task.
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