Year 3 - Computing
Moving a sprite
Events and actions in programs
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This pupil-friendly study guide includes a unit summary, clear notes, common mistakes, and quick questions with answers.
Year 3 - Computing
Events and actions in programs
In this unit, pupils explore the link between events and actions. Pupils begin by moving a sprite in four directions (up, down, left, and right) and then explore movement within the context of a maze. This unit also introduces programming extensions, through the use of Pen blocks.
You will learn to explain how a sprite moves in a programming project.
Programs can be controlled by mouse or keyboard. Events are used to sense inputs, which then trigger scripts to run.
a graphic object that can be controlled by a program. Add one real device or system example to prove understanding.
Mistake: Sprites will move when you press a key or click the mouse, even if they don't have any code. Correction: Sprites always need code to control their movement. Computers do not guess what is required as they need some direction to carry out actions.
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