Year 3 - Computing
Debugging movement
Events and actions in programs
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This pupil-friendly study guide includes a unit summary, clear notes, common mistakes, and quick questions with answers.
Year 3 - Computing
Events and actions in programs
In this unit, pupils explore the link between events and actions. Pupils begin by moving a sprite in four directions (up, down, left, and right) and then explore movement within the context of a maze. This unit also introduces programming extensions, through the use of Pen blocks.
You will learn to fix the bugs that you find in a program.
A program can be tested against a design. A piece of code can be matched to an outcome.
an error or mistake in code that stops it from working properly or as expected. Add one real device or system example to prove understanding.
Mistake: Only new programmers will have bugs in their programs. Correction: Every programmer will need to correct errors and debug their code. Part of the process of programming is correcting mistakes made as you go along. Regluarly test your program does what it needs to as you go along.
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