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Year 3 - Computing

Combining code blocks in a sequence

Programming sequence using sound

Unit Summary

This unit explores the concept of sequencing in programming. Pupils will be introduced to a selection of motion, sound, and event blocks which they will use to create their own programs, featuring sequences. Pupils will make a representation of a piano where they will explore sequence through sound.

Lesson Summary

You will learn to design a program that will combine different types of code block to control multiple sprites.

Key Notes

  • Different types of code block can be combined in a sequence.
  • Backdrops can be used to change the appearance of a stage.
  • A project can contain multiple sprites each with separate sequences of code blocks.

Vocabulary To Learn

  • sequence: the order of commands in a program
  • stage: the background of a project
  • backdrop: an image shown on the stage

Common Mistakes To Avoid

  • A sprite can only use one type of code block in a sequence.

3 Quick Questions (With Answers)

1. Describe the system or process from this lesson in clear steps.

Different types of code block can be combined in a sequence. Backdrops can be used to change the appearance of a stage.

2. Define this computing term and give one practical example. 'sequence'

the order of commands in a program. Add one real device or system example to prove understanding.

3. Correct this common computing misconception.

Mistake: A sprite can only use one type of code block in a sequence. Correction: A sprite can have sequences made up from multiple types of code block. For example, sound and motion code blocks can be combined.

More Lessons In This Unit

Browse all guides in the Year 3 Computing guide library.