Skip to content

Study Hub

Study Guides

This pupil-friendly study guide includes a unit summary, clear notes, common mistakes, and quick questions with answers.

Year 3 - Computing

Programming sprites

Programming sequence using sound

Unit Summary

This unit explores the concept of sequencing in programming. Pupils will be introduced to a selection of motion, sound, and event blocks which they will use to create their own programs, featuring sequences. Pupils will make a representation of a piano where they will explore sequence through sound.

Lesson Summary

You will learn to identify that commands have an outcome.

Key Notes

  • The motion code blocks add movement to a sprite.
  • Multiple sprites can be controlled with separate movement commands.
  • The stage provides a backdrop for sprites when they carry out commands.
  • Random position motion blocks add unpredictability to commands.

Vocabulary To Learn

  • motion: the movement of an object over time
  • stage: the background of a project
  • random: cannot be predicted

Common Mistakes To Avoid

  • Some pupils may think that a code block applies to all the sprites in a project.

3 Quick Questions (With Answers)

1. Describe the system or process from this lesson in clear steps.

The motion code blocks add movement to a sprite. Multiple sprites can be controlled with separate movement commands.

2. Define this computing term and give one practical example. 'motion'

the movement of an object over time. Add one real device or system example to prove understanding.

3. Correct this common computing misconception.

Mistake: Some pupils may think that a code block applies to all the sprites in a project. Correction: Multiple sprites can be controlled using separate commands and they each need their own code blocks to control them.

More Lessons In This Unit

Browse all guides in the Year 3 Computing guide library.