Year 3 - Computing
Programming sprites
Programming sequence using sound
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Year 3 - Computing
Programming sequence using sound
This unit explores the concept of sequencing in programming. Pupils will be introduced to a selection of motion, sound, and event blocks which they will use to create their own programs, featuring sequences. Pupils will make a representation of a piano where they will explore sequence through sound.
You will learn to identify that commands have an outcome.
The motion code blocks add movement to a sprite. Multiple sprites can be controlled with separate movement commands.
the movement of an object over time. Add one real device or system example to prove understanding.
Mistake: Some pupils may think that a code block applies to all the sprites in a project. Correction: Multiple sprites can be controlled using separate commands and they each need their own code blocks to control them.
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