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Year 3 - Computing

Programming in a block-based environment

Programming sequence using sound

Unit Summary

This unit explores the concept of sequencing in programming. Pupils will be introduced to a selection of motion, sound, and event blocks which they will use to create their own programs, featuring sequences. Pupils will make a representation of a piano where they will explore sequence through sound.

Lesson Summary

You will learn to use sprites in Scratch and customise them.

Key Notes

  • Blocks in Scratch can be used to control the movement of a sprite.
  • A sprite has three features that can be changed: code, costumes and sounds.

Vocabulary To Learn

  • sprite: a graphic object that can be controlled by a program
  • blocks: ready-made programming commands that carry out actions
  • costume: a costume changes the appearance of a sprite

Common Mistakes To Avoid

  • Point in direction turns the sprite the amount of degrees from which it is already facing.

3 Quick Questions (With Answers)

1. Describe the system or process from this lesson in clear steps.

Blocks in Scratch can be used to control the movement of a sprite. A sprite has three features that can be changed: code, costumes and sounds.

2. Define this computing term and give one practical example. 'sprite'

a graphic object that can be controlled by a program. Add one real device or system example to prove understanding.

3. Correct this common computing misconception.

Mistake: Point in direction turns the sprite the amount of degrees from which it is already facing. Correction: The point in direction block includes numbers which represent the turn in degrees from the upward reference point. 90 degrees makes the sprite face right, 180 degrees faces down, -90 faces left and 0 makes the sprite face the top.

More Lessons In This Unit

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