Year 3 - Computing
Programming in a block-based environment
Programming sequence using sound
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This pupil-friendly study guide includes a unit summary, clear notes, common mistakes, and quick questions with answers.
Year 3 - Computing
Programming sequence using sound
This unit explores the concept of sequencing in programming. Pupils will be introduced to a selection of motion, sound, and event blocks which they will use to create their own programs, featuring sequences. Pupils will make a representation of a piano where they will explore sequence through sound.
You will learn to use sprites in Scratch and customise them.
Blocks in Scratch can be used to control the movement of a sprite. A sprite has three features that can be changed: code, costumes and sounds.
a graphic object that can be controlled by a program. Add one real device or system example to prove understanding.
Mistake: Point in direction turns the sprite the amount of degrees from which it is already facing. Correction: The point in direction block includes numbers which represent the turn in degrees from the upward reference point. 90 degrees makes the sprite face right, 180 degrees faces down, -90 faces left and 0 makes the sprite face the top.
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