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Year 3 - Computing

Ordering commands

Programming sequence using sound

Unit Summary

This unit explores the concept of sequencing in programming. Pupils will be introduced to a selection of motion, sound, and event blocks which they will use to create their own programs, featuring sequences. Pupils will make a representation of a piano where they will explore sequence through sound.

Lesson Summary

You will learn to recognise that the order of commands in a program can affect the output.

Key Notes

  • Each sprite can have its own sound.
  • The order of a sequence is important to achieve the intended outcome.
  • Sound blocks can be used to play more than one note or sound at the same time.

Vocabulary To Learn

  • order: the way things are arranged in a sequence
  • notes: the duration and pitch of a sound
  • chord: two or more notes played together at the same time

Common Mistakes To Avoid

  • The order of a sequence in a program doesn't matter.

3 Quick Questions (With Answers)

1. Describe the system or process from this lesson in clear steps.

Each sprite can have its own sound. The order of a sequence is important to achieve the intended outcome.

2. Define this computing term and give one practical example. 'order'

the way things are arranged in a sequence. Add one real device or system example to prove understanding.

3. Correct this common computing misconception.

Mistake: The order of a sequence in a program doesn't matter. Correction: A computer will only follow the directions it is given. A program will follow the sequence it is given and the sequence will affect the output, even if this output is incorrect.

More Lessons In This Unit

Browse all guides in the Year 3 Computing guide library.