Year 3 - Computing
Creating a project using a block-based environment
Programming sequence using sound
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Year 3 - Computing
Programming sequence using sound
This unit explores the concept of sequencing in programming. Pupils will be introduced to a selection of motion, sound, and event blocks which they will use to create their own programs, featuring sequences. Pupils will make a representation of a piano where they will explore sequence through sound.
You will learn to implement an algorithm as code to create a project from a design.
In a project with multiple sprites, it is useful to assign them meaningful names. An algorithm is a defined sequence that can be followed and represented in code.
a precise set of ordered steps which can be followed by a human or a computer to do a task. Add one real device or system example to prove understanding.
Mistake: An algorithm cannot be represented in code. Correction: An algorithm is a description of the instructions to follow so that a specified task can be completed. Therefore, algorithms can be converted and represented in to program code to enable a computer to carry out the solution to a task.
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