Year 3 - Computing
Sequences
Programming sequence using sound
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Year 3 - Computing
Programming sequence using sound
This unit explores the concept of sequencing in programming. Pupils will be introduced to a selection of motion, sound, and event blocks which they will use to create their own programs, featuring sequences. Pupils will make a representation of a piano where they will explore sequence through sound.
You will learn to explain that programs run sequences, which can be triggered by an event.
A sequence is a pattern or process in which one thing follows another. Event blocks are used to trigger a sequence.
the order of commands in a program. Add one real device or system example to prove understanding.
Mistake: The order that command blocks are joined together does not make a difference to the outcome. Correction: The order of a sequence is important. A program will only follow the commands that it is given in the order that they are connected.
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