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Year 9 - Computing

Complex models and colours

3D animation

Unit Summary

In this unit pupils will discover how to create 3D animations using industry-standard software. They will gain a greater understanding of how 3D animation is used to make the media products that we consume. They will explore the basics of modelling, texturing, animating to create 3D models.

Lesson Summary

You will learn to create and detail complex 3D models.

Key Notes

  • 2D shapes can be extruded to create a 3D object.
  • 3D models are composed of faces, edges and vertices.
  • Additional geometry can be added to a model using the loop cut tool.
  • Materials can be applied to individual or groups of faces.

Vocabulary To Learn

  • extrude: to transform a 2D shape into a 3D object by extending it along a path or direction
  • face: a surface made up of three or more edges
  • edge: a line connecting two vertices
  • vertex: a point where two or more edges or lines meet

Common Mistakes To Avoid

  • 3D models are all made up of simple shapes that are scaled, moved and rotated.

3 Quick Questions (With Answers)

1. Describe the system or process from this lesson in clear steps.

2D shapes can be extruded to create a 3D object. 3D models are composed of faces, edges and vertices.

2. Define this computing term and give one practical example. 'extrude'

to transform a 2D shape into a 3D object by extending it along a path or direction. Add one real device or system example to prove understanding.

3. Correct this common computing misconception.

Mistake: 3D models are all made up of simple shapes that are scaled, moved and rotated. Correction: Having only previously used object mode, learners may be unaware that geometry such as vertices, edges and faces can all be directly modified in edit mode. Working in edit mode gives a modeller greater freedom to create more complex models.

More Lessons In This Unit

Browse all guides in the Year 9 Computing guide library.