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Year 9 - Computing

Move, rotate, scale, colour

3D animation

Unit Summary

In this unit pupils will discover how to create 3D animations using industry-standard software. They will gain a greater understanding of how 3D animation is used to make the media products that we consume. They will explore the basics of modelling, texturing, animating to create 3D models.

Lesson Summary

You will learn to create and modify 3D models.

Key Notes

  • Primitive shapes can be used to create 3D models.
  • 3D objects can be modified using software tools.
  • Materials can be added to objects to change their appearance.

Vocabulary To Learn

  • model: a physical or digital representation of a real object
  • rotate: to move an object around an axis or centre
  • scale: to reduce or enlarge the size of an object

Common Mistakes To Avoid

  • Detailed and complex 3D models are always created from scratch and therefore take a long time to create.

3 Quick Questions (With Answers)

1. Describe the system or process from this lesson in clear steps.

Primitive shapes can be used to create 3D models. 3D objects can be modified using software tools.

2. Define this computing term and give one practical example. 'model'

a physical or digital representation of a real object. Add one real device or system example to prove understanding.

3. Correct this common computing misconception.

Mistake: Detailed and complex 3D models are always created from scratch and therefore take a long time to create. Correction: 3D models usually start off by using, adding and modifying simple 3D shapes. Further detail and complexities are then added to increase the realism of the model.

More Lessons In This Unit

Browse all guides in the Year 9 Computing guide library.