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Year 9 - Computing

Lighting and cameras

3D animation

Unit Summary

In this unit pupils will discover how to create 3D animations using industry-standard software. They will gain a greater understanding of how 3D animation is used to make the media products that we consume. They will explore the basics of modelling, texturing, animating to create 3D models.

Lesson Summary

You will learn to set up lighting and cameras.

Key Notes

  • Lighting objects can be used to illuminate scenes and objects.
  • Lighting can be adjusted and animated to add atmosphere and realism to scenes.
  • Cameras can be added to a scene to capture images and animations.
  • The properties and position of cameras can be adjusted to achieve good composition.

Vocabulary To Learn

  • adjust: to move something slightly in order to achieve the desired result
  • light object: an object that illuminates a scene by simulating the properties of light
  • composition: the arrangement and positioning of visual elements within a camera's frame

Common Mistakes To Avoid

  • The 3D viewport display in Blender is the view from the scene camera.

3 Quick Questions (With Answers)

1. Describe the system or process from this lesson in clear steps.

Lighting objects can be used to illuminate scenes and objects. Lighting can be adjusted and animated to add atmosphere and realism to scenes.

2. Define this computing term and give one practical example. 'adjust'

to move something slightly in order to achieve the desired result. Add one real device or system example to prove understanding.

3. Correct this common computing misconception.

Mistake: The 3D viewport display in Blender is the view from the scene camera. Correction: What is displayed in the 3D viewport in Blender is not what is viewed from the camera. The camera view must be enabled to look through the camera and set up composition.

More Lessons In This Unit

Browse all guides in the Year 9 Computing guide library.