Year 9 - Computing
Lighting and cameras
3D animation
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This pupil-friendly study guide includes a unit summary, clear notes, common mistakes, and quick questions with answers.
Year 9 - Computing
3D animation
In this unit pupils will discover how to create 3D animations using industry-standard software. They will gain a greater understanding of how 3D animation is used to make the media products that we consume. They will explore the basics of modelling, texturing, animating to create 3D models.
You will learn to set up lighting and cameras.
Lighting objects can be used to illuminate scenes and objects. Lighting can be adjusted and animated to add atmosphere and realism to scenes.
to move something slightly in order to achieve the desired result. Add one real device or system example to prove understanding.
Mistake: The 3D viewport display in Blender is the view from the scene camera. Correction: What is displayed in the 3D viewport in Blender is not what is viewed from the camera. The camera view must be enabled to look through the camera and set up composition.
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