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Year 9 - Computing

Keyframe animation and parenting objects

3D animation

Unit Summary

In this unit pupils will discover how to create 3D animations using industry-standard software. They will gain a greater understanding of how 3D animation is used to make the media products that we consume. They will explore the basics of modelling, texturing, animating to create 3D models.

Lesson Summary

You will learn to create an animation using keyframes.

Key Notes

  • Keyframes are used to make animations.
  • A timeline is used to sequence an animation.
  • 3D models and objects should be given suitable names.
  • Objects can be combined by parenting.

Vocabulary To Learn

  • timeline: a visual representation of time on which frames can be sequenced
  • keyframe: a marker that captures the most important positions or states of an object
  • tweening: the process of automatically generating frames between two points
  • parenting: the process of nesting objects within other objects

Common Mistakes To Avoid

  • Every frame of an animation needs to be created by the animator.

3 Quick Questions (With Answers)

1. Describe the system or process from this lesson in clear steps.

Keyframes are used to make animations. A timeline is used to sequence an animation.

2. Define this computing term and give one practical example. 'timeline'

a visual representation of time on which frames can be sequenced. Add one real device or system example to prove understanding.

3. Correct this common computing misconception.

Mistake: Every frame of an animation needs to be created by the animator. Correction: Most modern animations are created using tweening. Tweening creates the frames between keyframes and stitches them together. This reduces the time taken to create animations and can improve quality.

More Lessons In This Unit

Browse all guides in the Year 9 Computing guide library.