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Year 9 - Computing

Render and export animations

3D animation

Unit Summary

In this unit pupils will discover how to create 3D animations using industry-standard software. They will gain a greater understanding of how 3D animation is used to make the media products that we consume. They will explore the basics of modelling, texturing, animating to create 3D models.

Lesson Summary

You will learn to render and export an animation.

Key Notes

  • Rendering is the process of generating high-quality images from a 3D scene or object.
  • Render engines should be chosen based on the requirements of the project.
  • Ray tracing simulates the way light interacts with objects and environments.
  • Rendered images and animations can be exported out of Blender.

Vocabulary To Learn

  • render: to generate high-quality images from a 3D model or scene by taking into account lighting, materials and other properties
  • ray tracing: a rendering technique that creates realistic images by simulating the paths of light rays as they interact with objects in a scene
  • export: to save image, animation, model or scene data in a file format that can be used by other software or applications

Common Mistakes To Avoid

  • The most detailed renders should always be produced.

3 Quick Questions (With Answers)

1. Describe the system or process from this lesson in clear steps.

Rendering is the process of generating high-quality images from a 3D scene or object. Render engines should be chosen based on the requirements of the project.

2. Define this computing term and give one practical example. 'render'

to generate high-quality images from a 3D model or scene by taking into account lighting, materials and other properties. Add one real device or system example to prove understanding.

3. Correct this common computing misconception.

Mistake: The most detailed renders should always be produced. Correction: Render engines and settings should be chosen with consideration to the requirements of the project. This may include considering factors such as time constraints and hardware limitations.

More Lessons In This Unit

Browse all guides in the Year 9 Computing guide library.